Why couldn’t they have used her Black Wave from SA2?!Īll of the modes from the previous Rivals game return. It’s the worst special ability in the game. Why couldn’t they just give him the Thunder Arrow? Rouge shoots three bombs in a straight line for her special ability, but it’s completely useless because they don’t home in on enemies. This time, Knuckles creates a giant fire shield that surrounds his entire body so that anyone can be damaged by it when they hit him, but it’s only useful for hurting enemies that are really close to you at the time, and his special ability has no relation to any ability he’s shown before. But just like with Sonic, when you hit any sort of level terrain while doing the Sonic Boom, you start to lose speed anyways. Now that makes a lot more sense than him keeping his copy ability.
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If you’re playing as Metal Sonic and racing against another Metal Sonic or in Free Play mode, your special ability is Sonic’s special move by default, the burst of speed. Maybe he just took away the shapeshifting part of it, I don’t know. Again, I have to ask why Eggman would let him keep his copy ability when he used it against him. Metal Sonic uses Copycat to copy the ability of the opponent again, even though there’s even less of an excuse for him having that because he’s an actual character now instead of a bonus. It’s cool that he can turn intangible as well, but that should be mentioned in more games, than, because he’d be more useful that way. Okay, I thought Espio could turn invisible, not intangible. Espio’s immune to items thrown at him when he’s invisible. It’s pretty disturbing.Įspio’s badly named Chromo Camo invisibility lets him pass through his opponents, and you won’t be able to see Espio passing through you. Tails will say happily, ” I’m bleeding! ” when he gets hurt, and I’m really surprised they got away with that. He is pretty good at exploring the levels finding hidden chao like you do in the optional missions, though. It’s not useful because, yes, certain levels don’t have anything up there, so it’s good for skipping some platforming, but Tails will screw himself over trying to fly through narrow hallways and hitting the ceiling in the process. Tails’ special ability is that he has a flight meter, so he can fly now, using a special ability called Tail Copter. You need to mash the Square button to keep the special ability going this time around, and it’s awkward to mash the Square button and jump and kick at the same time. Most of the special abilities are the same, Sonic’s is the best. It’s just like in SA2’s multiplayer! This is the best possible way they could’ve handled this. This time, when you collect enough rings, there’s a yellow star next to your ring meter and you can use a special ability by pressing the Square button. Unlike in Rivals 1, you don’t get access to characters’ special abilities by finding items in the level, which is good because as I mentioned before, the concept of having to get power-ups to use a character’s innate abilities is really stupid. There are a couple gameplay changes and additions in this game. If you really like Rivals 2, then you won’t mind playing the same storyline again, but if you don’t like the gameplay in the first place, it’ll be very tedious. Both the main character and the partner have different percentages of completion, so to get 100% Completion, you need to essentially play the same storyline again with very minor changes. You can play through a storyline as either the main character or the partner, with some very slight non-canonical changes to the story to reflect that for example, Tails gets possessed at one point if you play as Sonic, but it’s Sonic if you play as Tails. In addition to returning characters from Rivals 1, we’ve got Tails, Rouge, and Espio added as the partners for their storylines, with Tails as the partner for the Sonic storyline, Rouge as Knuckles’ partner and Espio as Silver’s partner, and Metal Sonic as the partner for the Shadow storyline. Backbone Entertainment, this Canadian company, they made this a better game than Rivals 1. But the game has more rivals, the soundtrack’s a lot catchier, the card collection isn’t randomized anymore, and there’s better locations. Since Sonic’s acting got a lot better in Secret Rings, which was also released before this, I’m assuming that there’s been really bad voice direction for the Rivals games and 06. It’s particularly confusing considering that Shadow was given a much better performance in 06, which was released before this. I’m talking so horrible that you mute the volume rather than listen to it. The plot is much worse, and they added horrible voice acting to the cutscenes. How did they react to the mixed reviews of Sonic Rivals 1? By making another one! Thankfully, this game is better… in terms of gameplay and music, at least.